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Camera 1 – Game Follow
- Wide shot that will keep between 25% and 50% of the field in frame. A wide shot that will provide general coverage of the gameplay.
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Camera 2 – Tight Follow
- Tight head-to-toe shot of the player with the ball and 1-2 closest defenders. Will follow the player at fault after a penalty. Will also stay with the scoring player after a goal, or the goalie after a save.
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Camera 3 & 4 – Wings
- Typically framed wide to show the whole field from sideline to sideline. Mostly used to show players who are off-sides while on the closest side of the field. Also used to show crowd and bring subs on/off the field.
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Camera 5 – Low Midfield
- Used for throw ins, substitutions, and hero shots from a low angle. During action, will also typically follow the action similar to tight follow.
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Camera 6 – High Endzone
- Used primarily for corner kicks. Will frame up on the players in front of the goal, letting the ball fly in to frame, and then following the action from there. Also used to follow the goalie during goal kicks. Typically framed wide enough to show the play develop, similar to game follow. Also typically one of the only two cameras that can get shots of the coaches and benches
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Camera 7 – Handheld
- Typically will stay on the opposite end of the field compared to high endzone. Used to get the shot of the players marching onto the field before the game. Will follow action from their position on the sidelines, moving up and down the field and around the corners towards the goals. Typically wide enough to see 2-3 players. Should follow the ball, especially if the play is coming towards their sideline. Will also grab shots of the coaches and benches when needed. Also responsible for getting post game celebration on field, as well as interviews or hits from a sideline reporter.
Written by: Victor Presley
Victor has been working in the broadcast industry since 2005. He has been in the engineering department since 2010, and has been Classic Teleproductions’ Chief Engineer since 2013.